Extra MLSM Hints



The extra hints page is filled with topics for the player who wants some
new ideas or who needs a little edge.  This is by no means a finalized
list, but these are my favorite methods to success.
The contents are listed below.
U.S.I.S.L.
The College Draft
Free Agents-Normal
Free Agents-International
Free Agents-Unsigned
Player Tendencies
Trading Tips
Game Settings


U.S.I.S.L

Most of the time these players have the worst statistics you've ever seen. They may not start, but many times, you can find a player in the U.S.I.S.L that is at least better than your worst guy on the team. The best time to look is actually the first season. Many times there will be a player (mostly defense) that will be the third or fourth best defender on the team. Getting a good U.S.I.S.L. player has many positive attribtues. First, you obviously get a player who is 24 years old or younger, meaning a lengthy career. Two, these guys are very cheap; I think the highest salary is 175K. This clears up cap space for some quality international players. Third, U.S.I.S.L players are more likely to sign a 5 year contract than any other players in the game; this means that their salary won't skyrocket. Fourth, you can trade off an expendable player for someone younger or a developmental player. This will keep your team young, a vital operation in MLSM. Return to top

The College Draft

The college draft is the chance to make your team better by adding some young blood to your roster. The difficulty with the draft is if you were the best team in the league the previous year, you will consequentially get the last pick in the draft. On rare occassions, there might be a quality player, but more often than not, you will be deluged with 60-60 midfielders. An important tip to remember in the draft is to make your team better any way possible. Even if you replace the worst player, it still helps. What you should always do before the draft is promote the worst U.S.I.S.L. player. That way, if you find a player who is worthy of drafting, you don't lose anyone on your team. If all else fails, you can just cut the awful player and leave him in the unsigned free agent pool. Hopefully, some team will pick up this pathetic excuse for a MLS player. This will make that team worse, and your competition easier. If you ever get far behind the rest of the league talent wise, you can promote and cut a bunch of U.S.I.S.L. guys. The more that get picked up, the more diluded the rest of the league becomes. Return to top

Free Agents-Normal

My #1 tip for normal free agents is don't get them! For the most part they are overpaid and don't deliver the goods. Especially stay away from internationals such as Ruben Hernandez or Juan Suarez; not that these players are bad, but for an international, they are not what you want to allot a space to (for proof in the MLS, see San Jose Clash.) The only exceptions in the normal free agent pool are the following: David Wagner- Overpaid at 575K, but American, young, and good. Buy him only if you have money to waste. Michael Mason- Great stats with 90-90/25 years old. Like Wagner, though, is overpaid at 575K. Dario Brose- see Wagner, but cheaper (425K). 80-70 at 24 years is the making of a dynasty player. Greg Berhalter- like Brose but less balanced; go with him if you need more defensive help. Jurgen Sommer- the man played in the Premier League, I'm sure he's good in the MLS. Jim St. Andre- a better option to Sommer for the cash-straped team. David Kramer- at 24 and only 250K, an ideal backup keeper. The only time you should buy anybody but these players in the normal free agency is if you cannot field a full team. Remember, you can always cut these guys the next game. If you make the playoffs, it may be better to get a slightly better, older player than a rookie playing. Return to top

Free Agents- International

First off all, you should have already viewed my best buy list. These are not the only players you can buy that will help, but they seem to be the best. If you don't agree, there are always best buy lists on other pages that might help you find more players. The first free agent you should always try to pick is Ronaldo. The man will bring championships to your team. He may be expensive (especially for the East Coast teams), but he will be top 10 in the league in scoring for the rest of his career. After Ronaldo, I recommend trying to fill a need with the best possible player for the next pick. For example, the MetroStars have a quality midfield and a fairly strong front line, so go for a defender first. After that, go for the World Class players (unless you're frugal and prefer to be surrounded by American talent.) Every one to three years, you should try to sign a big name free agent. Remember, the other teams don't have a salary cap, so it's tough competition. When the first round of internationals are almost done, buy out the last couple of guys. This will bring in the new free agents quicker, plus the old guys will most likely retire, bringing younger players in their place. If the old guys won't retire, you can always trade away. With the second tier of free agents, sign the player with the most potential. You'll notice that there are many less internationals in the second tier, so buy young and solid. By the time you reach the third tier, just buy every guy you can. This will give your team an edge to make up for your pathetic draft picks. Return to top

Free Agents-Unsigned

The unsigned free agents are an entirely different breed. I would not recommend buying them in the first fifteen years or so unless there is a dynasty player up for grabs. Money is just too valuable in the early years. With unsigned free agents, you will almost always overpay for the talent. Plus, the player you desire may not even want to play for your team. If you must obtain an unsigned free agent early in the game, do this: look at the potential player(s) you want, then sign any other free agents first. Believe me, you would be filled with rage if you learned that the extra 50K you spent on an over-aged midfielder prevented you from signing Ronaldo. Sign your unsigned free agent and then go to the college draft. The reason for this is you can go over the salary cap to sign your draftee, but not for a free agent. Later on in the game, when the only internationals in the game are from college, the unsigned free agent pool is a great place to sign players. Since there aren't as many internationals, the team salary drops dramatically. You now have the freedom to offer as much money as possible to average players. In fact, you should try to sign any and all quality players in the pool. If you have excess, trade away for youth. With the unsigned free agents, it is preferable to find a player that will start for your team. You are going to overpay them either way, it would be nice if he got some playing time. Return to top

Player Tendencies

As you play, you'll notice that the players ask for a 10% increase in salary as soon as their contract runs out. The only other screen that comes up is the player not wanting to resign with the team. The only reason the player doesn't want to resign is because he isn't getting playing time. The only time this matters though, is in the regular season, and in the last year of his contract. Here is what to do to make role players(your first guy off the bench) grow. During the years before their last, play them in and out of games during the season. Play them in games against weak opponents, or when you've already clinched home-field advantage through the playoffs. This way, the player will at least go up a point or two. Then, in the last year of his contract, play him in place of the worst player that start (position 5 at defense, 4 in the midfield, and 7 up front). You have to make sure, though, that the player you sit is not in the last year of his contract as well. Then sit the worse player during the playoffs, and once you finish the season, the player will resign, thinking he finally has a future with the club. If you are trying to develop a player, and he doesn't play at all in his first year, drop him from the team. His point total, which wasn't good enough to start in the first place, has now declined, and at that rate, the player will never improve. It would be more trouble than its worth to try to develop him into a quality player. Injuries will destroy a player if they are in the last year of their contract. Seven or more games out, and chances are they won't resign. Here's a strategy to try: if the player gets hurt early in the season, don't play him at all for the remainder of the games up to game 20(the trading deadline). At this point, trade away for a good young player at the same position. Most of the time, the injured player you traded will leave his temporary team, and go to the unsigned free agents pool. As long as you have enough cash, you can pick up the old player and have a young guy to work with as well. Return to top

Trading Tips

Ever since version 1.5, trading is very difficult in MLSM, so I try to stay away from it as much as possible. If you must trade, though, there are a few tips that you can use. First of all, you need to analyze the situation. Rule one is never give up more than you can afford. The object of trading is to get better. Don't trade unless you can see the need for it in three years or less. More often than not, you'll get shafted in the trade. Never trade an American for an international unless you have space. It kills me to see an international guy with a big salary sitting on the bench due to the foreigner rule. When you trade, make sure you have all positions covered. That means your starting 11 and at least a backup at each position. Lastly, always try to trade out of conference first, and then look to your own conference. This will make it easier for you to get first place in your conference, which in turn means an easier road to the MLS Cup. It may mean losing some all-star games, but I think you agree that the payoff is fair. There are some ways to get ahead by trading. One situation, which is very rare, is if you have a surplus at one position. Say you have a whole bunch of awesome midfielders but a week defense(this is usually the case for me, as I am an offensive minded player.) Trade away the oldest midfielder for a quality defender who is 24 or younger. This way, you at least get younger when you decrease a little in skill. There is also another good tip to try. If a player is sidelined for 16 games or some obscene number and is in the last year of his contract, sit him for the rest of the season up to game 20, the trading deadline. Then trade him for a good young player with a lesser salary. When the season is over, the player who you traded will most likely not resign with the new team. This allows you to resign him. You will have spent more, but you have a younger, better team. With every trade I make, I always try to trade the same position(like a striker for a striker). There are a few reasons for this. One, when you trade for the same position, it is easier to rank how many points you are giving up(or gaining), and where the new player will rank in your lineup. Also, you know that all the positions are covered when you trade for the same position. Last, and probably most important, is that when you trade out of position, you now have an excess of one position and a shortage in another. To fill this shortage, you will have to make more trades, and this could prove disasterous. If you want to trade out of position, try to make the trade a two for two, for the sole intent of keeping all your positions covered. I find that it is harder to get ahead in two for two trades, but if you really want/need a player, it may be the only way. Just keep in mind what is reasonable to sacrifice to get a player. Return to top

Game Settings

As you know, there are many different settings for MLSM. The best way to play is with FIFA points, 8 teams in the playoffs, EuroCup playoff system, and 5 foreigners. I say this because this looks like what the MLS is trying to build up to in their league once they have enough money and a large fan base. Commissioner Logan has previously stated that the MLS will abolish the shoot-out(something I despise. See the Clash's record for my main reason.) as soon as it is economically possible. In MLSM, these settings offer the most competition and also more fun. With less foreigners, the teams are not as good. Plus, the international free agents will grow old, and by the time you sign them, they will be in the twilight of their career. When 8 teams make the playoffs, it is also more exciting. Especially if you are the fourth team in the conference, it gives you something to play for, whereas otherwise, you just watch. I like the FIFA points and EuroCup playoffs because it's my personal belief that these are the best systems. Shootouts suck, and 2 points for a win isn't enough of a reward. In the playoffs, the EuroCup, or aggregate scoring, is the fairest way. With the knockout system, the home team almost always wins. The MLS playoffs are fine, but I don't like the final. All to often have I had a team that destroys the entire league, only to lose the championship by a fluke goal or having a few key players injured. With the EuroCup, both teams have home field advantage for a game; this is the best way. For more info on the game settings, refer to the help menu in the game. Return to top

LONG LIVE THE KING...ERIC CANTONA #7


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Any extra special tips for MLSM? Send your e-mail to

cpwilson@hotmail.com



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